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1994-10-26
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Here's an archive of recent Usenet-talk about DOOM ][, selected, compiled and
uploaded to the Gamers Forum on Compuserve by Glandian. It even includes
a DOOM ][ mini-review!
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
From: nick@Ra.MsState.Edu (John E. Nickerson)
Subject: DOOM ][
Date: 27 Aug 1994 20:59:54 -0500
I've heard a lot about DOOM ][ just being DOOM with spiffed up
graphics and different baddies-in short, DOOM and a WAD. If this is
true, or if it isn't, will WADS for DOOM work with DOOM ][? DOOM ][ is
going to have the modem play feature, right? If what I said earlier is
true, then what version of DOOM will DOOM ][ be equivalent to, and is
that version bug free? I suppose I'll just have to wait until DOOM ]['s
actually out, but any answers would be appreciated. Thanx.
--
------------------------------------------------------------------------------
Just Pretend that the wittiest signature you've ever seen is in this space
Nick@Ra.MsState.Edu (James)
------------------------------------------------------------------------------
From: study53@u.washington.edu (AndyB)
Subject: DOOM ][
Date: 28 Aug 1994 12:43:29 GMT
> I've heard a lot about DOOM ][ just being DOOM with spiffed up
> graphics and different baddies-in short, DOOM and a WAD. If this is true,
> or if it isn't, will WADS for DOOM work with DOOM ][? DOOM ][ is going to
> have the modem play feature, right? If what I said earlier is true, then
> what version of DOOM will DOOM ][ be equivalent to, and is that version
> bug free? I suppose I'll just have to wait until DOOM ]['s actually out,
> but any answers would be appreciated. Thanx.
Ok I don't have any 'official' word on this, but this is what I expect is
actually the case: Doom 1.666 and Doom II will indeed have the same
engine but either iD will disable the new features in the 1.666 version
of it, or possibly the new features simply will not be available unless
you have the Doom II wad. (By new features, I hear tell of this
super-shotgun and there has to be some other new stuff...) Either way,
Doom II will still be a step up from Doom 1.x, even if it may only be a
small step. (Hell, I've ordered my already.)
At least that's how I'd handle this if I were doing it. Any comments you iD
guys?
-AndyB
From: bryant@netcom.com (Bryant)
Subject: DOOM ][
Date: Mon, 29 Aug 1994 03:06:04 GMT
nick@Ra.MsState.Edu (John E. Nickerson) writes:
> I've heard a lot about DOOM ][ just being DOOM with spiffed up
>graphics and different baddies-in short, DOOM and a WAD. If this is
>true, or if it isn't, will WADS for DOOM work with DOOM ][? DOOM ][ is
>going to have the modem play feature, right? If what I said earlier is
>true, then what version of DOOM will DOOM ][ be equivalent to, and is
>that version bug free? I suppose I'll just have to wait until DOOM ]['s
>actually out, but any answers would be appreciated. Thanx.
It uses the same engine as Doom 1.666, yet to be released. However, it
will have the new monsters, new weapon, etc. Doom 2 is kinda like the
diff between DOOM 1.1 and DOOM 1.2--Its well worth the trouble but
basically the game is the same (the diff is you got modem play, which
enhances the game greatly, but the actually graphics and stuff changed
very little. With 1.6 you will get better grapihcs and stuff, new
overall features, etc). Its well worth the purchase, prolly since you
won't know what you're missing out on. Either way, DOOM is the _BEST_
game ever made, undisputed. There really is no end to DOOM fun. And its
not a pass-once-no-more-playing game. I've passed it many times, and
each time I find new things and try new things, continuously improving.
Of course, the best part of doom is deathmatch (yeeehaw!).
--
....
__________ __
\______ \_______ ___.__._____ _____/ |_ Bryant Fong
| | _/\_ __ < | |\__ \ / \ __\ California, USA
| | \ | | \/\___ | / __ \| | \ | bryant@netcom.com
|______ / |__| / ____|(____ /___| /__|
\/ \/ \/ \/
From: Tom.Holmes%224@satlink.oau.org (Tom Holmes)
Subject: doom ][
Date: 27 Aug 94 22:06:25 -
-=> Quoting gorgonne@u.washington.edu to All <=-
>Remember that the upcoming DOOM I (version 1.666) and DOOM II will have
>the *exact same* DOOM.EXE file! So all DOOM II really is is a bunch
>more levels that Id is selling you. DOOM's shareware release is the one
>we know and love. Get it?
go> Pardon? You seem to be forgetting that Doom ][ incorporates new
go> creatures (and who knows what else). That alone is enough to require
go> a new exe. Even if it just updates the creatures sprites and so on,
go> it will still need to be new. The *engine* may be the same. . .
I realize that you've probably already been roasted slowly over a hot
flame by Neff, but just in case....
The DOOM.EXE simply provides the framework of the DOOM game. It
includes information on behaviors for monsters, weapons and other game
mechanics. DOOM ][ includes the required information for the new
monsters, new weapons, new linedef/sector behaviors, etc. But the
actual monster/weapon sprites have to be included in the DOOM ][ IWAD.
Because of this, id has used the recent rash of DOOM betas to test their
DOOM ][ engine on the internet community, i.e., DOOM 1.666 exe will be
identical to the DOOM ][ exe. Since Jay Wilbur has said that DOOM ][
has been sent to production, this means that we can expect to see the
DOOM 1.666 official shareware release any time now.
--
|Fidonet: Tom Holmes 1:363/224
|Internet: Tom.Holmes%224@satlink.oau.org
|
| Standard disclaimer: The views of this user are strictly his own.
| From C.F.Satlink +1-407-240-7781 (ANSI or Vt-100 _required_).
From: eric.birnie@canrem.com (Eric Birnie)
Subject: doom ][
Date: Wed, 24 Aug 94 19:40:00 -0400
G>>Remember that the upcoming DOOM I (version 1.666) and DOOM II will
G>have >the *exact same* DOOM.EXE file! So all DOOM II really is is a
G>bunch >more levels that Id is selling you. DOOM's shareware release
G>is the one >we know and love. Get it?
G>>--
G>>Tom Neff tneff@panix.com
G>...!panix!tneff
G> Pardon? You seem to be forgetting that Doom ][ incorporates new
G>creatures (and who knows what else). That alone is enough to require
G>a new exe. Even if it just updates the creatures sprites and so on,
G>it will still need to be new. The *engine* may be the same. . .
G> --Gorgonne
DUUUUUUUUUUUHHHHH, the shareware and full version of doom 1 uses the
same .exe and the later has new monsters and guns. When id showed how
much they had done of doom 2 at the avg, what do you think they ran the
wad on??? And would all you losers that want a doom 2 shareware version
get a life and just buy the f***ing full version. How cheap are you, you
know it will be awesome!
---
* CMPQwk #1.4* UNREGISTERED EVALUATION COPY
From: larsen@lal.cs.utah.edu (Steve Larsen)
Subject: doom ][
Date: 25 Aug 1994 18:59:15 GMT
: DUUUUUUUUUUUHHHHH, the shareware and full version of doom 1 uses the
: same .exe and the later has new monsters and guns. When id showed how
: much they had done of doom 2 at the avg, what do you think they ran the
: wad on??? And would all you losers that want a doom 2 shareware version
: get a life and just buy the f***ing full version. How cheap are you, you
: know it will be awesome!
: ---
: * CMPQwk #1.4* UNREGISTERED EVALUATION COPY
BZZZZZZZZTTTTTTTTTT!!!!!! Wrongo, sporto. The shareware version of 1.2 is
the same executable as the registered version? That is quite a feat
considering that THEY AREN"T EVEN THE SAME F*@!@*ING SIZE. See spot go, dude.
Maybe your highness could confirm your brilliant drivel before you post
next time? Doubt it.
RE: DOOM II
What do YOU think they demo'd it on? The shareware version of 1.6? So
I guess now you're going to enlighten us to the little known fact that
DOOM 1.666 (or whatever) will include the super-shotgun and all the new
monsters? Let me guess, iD will put all this stuff in DOOM 1.666, but
disable except for DOOM II, right? Hey, I just had a great idea, what
they should do is include QUAKE in the 1.666 exe (but disable all the
QUAKE functionality), then they could use the same exe next year. Yeah,
that would be cool.
--
Steve Larsen
larsen@sunset.cs.utah.edu
larsen@unislc.slc.unisys.com
I don't like stuff that sucks!
B&B
From: cfornac@garnet.acns.fsu.edu (Charles Fornaciari)
Subject: Doom ][ "pre-release offer"....
Date: 24 Aug 1994 16:32:57 GMT
jegla932@uidaho.edu (John D. Jegla) writes:
> In the mail yesterday I got an offer for a pre-release copy of Doom ][
> from GT Interactive Software (Wallingford, CT) for $45 plus s&h.
> Has anyone else heard of this offer? Is it legit? Sounds kind of fishy
> to me.....
John,
Here's a copy of a note I just posted earlier on the 'net:
Today's Wall Street Journal (8/24/94, p. B1) has a big article
about the upcoming releases of Doom II and Mortal Combat 2. According
to the Journal, iD has licensed Doom II to GT Interactive to
distribute through retail channels. GT Interactive is reported to
be a "closely held" subsidiary of Good Times Entertainment, those
people who bring you old and classic movies at cheap prices (I have
their versions of It's a Wonderrful Life & Close Encounters in my
collection). So, not only does it appear that GT is legitimate, but
that they're going to be the only game in town (no pun intended) if
you want to buy Doom II.
Here's some other interesting facts about Doom/Doom II from the Journal:
1) GT plans a $3 to $5 million advertising campaign for the launch
of Doom II. This is a huge budget for a software game, especially
one that started out as shareware.
2) Doom has over 100,000 registered users.
3) GT already has orders to ship over 420,000 copies of Doom II--
at an average wholesale price of $39 a unit!
4) GT expects to sell at least 1 million copies of Doom II.
5) Look for Doom II advertising in some non-traditional places,
including People magazine and MTV.
Have a good one all,
Charles
From: Chun@orinoco.demon.co.uk (Chun Wong)
Subject: Doom ][ and PWADs?
Date: Sat, 27 Aug 1994 19:57:34 +0000
Reply-To: Chun@orinoco.demon.co.uk
Id says that 1.666 release of Doom is the same .EXE as Doom II.
Does this mean that PWADS for Doom I should work with Doom II, so that
only one copy of Doom is needed on the HD?
--
Chun Wong
chun@orinoco.demon.co.uk
From: "John Van Essen" <vanes002@maroon.tc.umn.edu>
Subject: DOOM ][ info from id (and a summary of other posts)
Date: Fri, 26 Aug 1994 01:19:11 GMT
Regarding DOOM ][, I put together a list of questions and mailed them
to id. Here are the questions and American McGee's replies.
------ Forwarded message begins here ------
> 1) Will there be pre-release-date copies for sale to registered users
> as implied by fliers that many of us registered users are getting?
Yes.
> 2) If ordered now, will those copies be received before October 10th?
Yes.
> 3) Is GT Interactive (Connecticut) the 'official' DOOM II distributor?
Yes.
> 4) Are there others in the USA?
There will be later.
> 5) Will id be selling DOOM II directly? If not, why not?
Yes.
> 6) The quoted price was 44.95 (+ 3.95 s/h) - why not $40 + s/h?
I don't know.
> 7) Who produced the DOOM II survival guide mentioned in the flier?
We did.
> 8) GT's flier doesn't specify or ask for disk size. Is it 3.5"?
Yes.
> 9) The flier also says 486 *required*. Is this correct?
It would help. DOOM ][ is MUCH larger (levels) than DOOM.
You can use a 386 but it won't be as fast.
> 10) Is id intending to have the same DOOM.EXE for 1.666 as for DOOM II?
Yes.
> 11) Will the shareware episode be included with DOOM II?
On the CD you will get DOOM and DOOM ][. Not on the disks.
> 12) The flier says 30 new levels. Is there a tenth mission in each episode?
Yes.
> 13) Finger help@idsoftware says '32 levels finished'. Hmm? 2 extra levels?
Secret levels.
P.S. Please post this if you would like. We are very busy finishing DOOM ][ and
don't have much time. DOOM ][ IS finished... we are testing and debugging.
---
-American McGee (american@idsoftware.com)
aka help@idsoftware.com
id Software
ftp.uwp.edu[131.210.1.4] id "Official" anonymous FTP site
infant2.sphs.indiana.edu id's other "Official" anoymous FTP site
-----------------------------------------------
For the latest info on DOOM, QUAKE and other id
news, FINGER help@idsoftware.com
-----------------------------------------------
NeXT Mail preferred.
------ Forwarded message ends here ------
There you have it. Additional points gathered from other posts:
1) DOOM ][ is the commercial release. There will be no shareware episode.
I don't know if a 2-level 'teaser' like Spear of Destiny had is planned.
2) Orders placed with GT will be shipped near the end of September.
3) The retail price is $55, so GT's offer of $48.90 is a 'discount'.
4) No CD ROM available at this time. GT is shipping only 3.5" disks.
5) 08/24/94 WSJ has article about advertising campaign planned by GT.
GT expects to sell 1 million copies.
John Van Essen <vanes002@maroon.tc.umn.edu>
From: rkinion@dns1.eecs.wsu.edu (Ronald Kinion)
Subject: DOOM ][:Compatible with DOOM?
Date: Mon, 29 Aug 1994 19:49:22 GMT
In article <33r0p8$hqh@isis.msstate.edu>,
John E. Nickerson <nick@Ra.MsState.Edu> wrote:
> I just would like to know if WADS and editors for DOOM will work
>with DOOM ][.
For the most part they will, but DOOM editors will not be able to use
features new to DOOM ][ until they have has some code changes and editing
to there things definitions. Some new stuff will proabably require
changes to the editors code like the key activated sprites I've heard
about ( Imagine being chased by one of those new demons and you can't
pick up a supershotgun because you need the red key :-) ).
---------------WASHINGTON STATE UNIVERSITY - GO COUGS!!--------------
email: snailmail: voicemail(phone):
i9130989@wsuaix.csc.wsu.edu Ronald Kinion (509)335-8174 wsu
rkinion@eecs.wsu.edu 327 Goldsworthy Hall
rkinion@beta.tricity.wsu.edu Pullman, WA 99163
\_\_\_\_ \_\_\_\_ \_\_ \_\_\_ \_ \_\_\_ \_\_
\_\_ \_\_ \_ \_\_\_ \_ \_\_ \_
\_\_ \_\_\_ \_ \_\_\_ \_\_ \_
\_\_\_ \_\_ \_ \_\_\_ \_\_ \_
\_\_ \_\_ \_ \_\_\_ \_\_ \_
\_ \_ \_ \_\_\_ \_\_\_\_
---------------UW talks the talk. WAZUU walks the walk---------------
From: nick@Ra.MsState.Edu (John E. Nickerson)
Subject: DOOM ][:Compatible with DOOM?
Date: 28 Aug 1994 16:49:28 -0500
I just would like to know if WADS and editors for DOOM will work
with DOOM ][.
--
------------------------------------------------------------------------------
Just Pretend that the wittiest signature you've ever seen is in this space
Nick@Ra.MsState.Edu (James)
------------------------------------------------------------------------------
From: tdavis@garnet.acns.fsu.edu (Thomas E. Davis)
Subject: DOOM ][:Compatible with DOOM?
Date: 28 Aug 1994 22:15:41 GMT
John E. Nickerson wrote:
: I just would like to know if WADS and editors for DOOM will work
: with DOOM ][.
most likely since id said that the exe for the 1.6 patch was from doom II.
ted
--
************ ******** ******* |
*** *** *** *** | Thomas E. Davis
*** ****** *** *** | Florida State University
*** *** *** *** | tdavis@garnet.acns.fsu.edu
*** ******** ******** |
From: dwebb@prairienet.org (Dan Webb)
Subject: Should I get DOOM or wait for DOOM ][???
Date: 27 Aug 1994 17:25:21 GMT
I would like some advice from all of you DOOM experts out
there? I have the shareware version of DOOM and was thinking
about buying the registered version, but I'm not sure if
I should just wait and get DOOM ][ when it comes out. ( I
don't think my wife would go for me getting both!!)
I have read about problems with the registered version and
problems with getting patches--are these pretty significant
problems?
Please email me your opinions? Should I get DOOM now or
wait and buy DOOM 2???
Thanks!
Dan
From: <U15684@uicvm.uic.edu>
Subject: Should I get DOOM or wait for DOOM ][???
Date: Sun, 28 Aug 1994 10:52:18 CDT
In article <33nsu1$26m@vixen.cso.uiuc.edu>, dwebb@prairienet.org (Dan Webb)
says:
>
>I would like some advice from all of you DOOM experts out
>there? I have the shareware version of DOOM and was thinking
>about buying the registered version, but I'm not sure if
>I should just wait and get DOOM ][ when it comes out. ( I
>don't think my wife would go for me getting both!!)
>
>I have read about problems with the registered version and
>problems with getting patches--are these pretty significant
>problems?
>
>Please email me your opinions? Should I get DOOM now or
>wait and buy DOOM 2???
>
>Thanks!
>
>
>Dan
>
How much Doom do you play? Do you play it all of the time or just a little
bit? Technically, if you play it a lot, you should reg. it. If you
reg. Doom I, you get two full episodes of carnage plus the ability to play
hundreds of pwads. If you play constantly for 3 months, you couldn't play
all of the pwads (pwads are new missions for doom created by unselfish
doomers). Here's what I would do:
Aug '94 Reg. Doom I
Sept '94 Play Doom I until it is completed, experimetn with modem play
Oct-Dec '94 Play the hundreds of pwads for Doom I and wait for Doom II
to get all patched up for flawless play :)
Jan '95 Download the shareware of Doom II. It should be better than
Doom I. Try it out to make sure you like it. You will if
you liked Doom I.
Feb '95 Buy the reg Doom II. If you saved your pennies, you can
afford another $50 by Feb. That's a total of seven months!
Mrch-May'95 Play the new Doom II pwads. There should be a whole bunch of
them by now.
Summer '95 Anxiously await QUAKE. It should be out some time this summer.
Dnload the shareware ver and enjoy.
til '96 Reg Quake, and play more of the pwads for Quake. Try the
superserver BBS that allow you to play against 99 other
Doomers like yourself. If you play your cards right, you
can play Doom for the next couple of years :)
I hope this answers your questions,
Sal
From: hardball@io.com (Hardball)
Subject: Should I get DOOM or wait for DOOM ][???
Date: 28 Aug 1994 18:35:41 GMT
: Jan '95 Download the shareware of Doom II. It should be better than
: Doom I. Try it out to make sure you like it. You will if
: you liked Doom I.
Nice plan, with one flaw: there's no shareware DOOM ][, and I've
heard nothing from the guys at id that they plan to make any such
beast.
From: skephart@metronet.com (Scott Kephart)
Subject: Should I get DOOM or wait for DOOM ][???
Date: Tue, 30 Aug 1994 05:51:17 GMT
In article <33nsu1$26m@vixen.cso.uiuc.edu>,
Dan Webb <dwebb@prairienet.org> wrote:
>
>I would like some advice from all of you DOOM experts out
>there? I have the shareware version of DOOM and was thinking
>about buying the registered version, but I'm not sure if
>I should just wait and get DOOM ][ when it comes out. ( I
>don't think my wife would go for me getting both!!)
>
>Please email me your opinions? Should I get DOOM now or
>wait and buy DOOM 2???
>
>Thanks!
>
>
>Dan
>
Get both. Doom II looks like it will be really cool, but it also looks
like it is going to be a LOT harder than Doom I. The monsters, from what
I have seen, are tougher, shoot more stuff at you, and are more numerous.
I don't think we'll be finishing Doom II using only the pistol any time
soon. Doom I is great fun, and it will give you much needed practice for
Doom II.
Understand that I am not a beta tester for Doom II, but I saw a demo of
it a couple of weeks ago, and have played with some of the monsters
thanks to several people's brilliant hacks to the Doom 1.6 beta. Doom II
looks TOUGH.
Your wife probably spends more on her hobbies than both games will cost.
You will definitely NOT get a better value for the money -- I've been
playing my registered Doom for months now. I've gotten hundreds of hours
of play for $40. Definitely about as cheap as it gets. In fact, THAT'S
the real problem with Doom. It's easy to get so sucked in to the damn
thing that your spouse will begin to HATE the game. My girl friend does,
but then she also likes to play deathmatch, so go figure. (I have a small
network setup here in my home.)
Warning: If you haven't already noticed, Doom is bordering on becoming an
alternative lifestyle for some people. (One day, it, or perhaps Quake,
may eclipse the game of golf as the favorite pass-time of aging, geeky
white-guys... Think of the advantages -- you don't have to wear funny
clothes to play Doom!)
Scott
From: jimt@sequent.com (Jim Tanner)
Subject: 486 required for DOOM II ?
Date: Thu, 25 Aug 94 16:57:18 GMT
In article <33bqsg$18v@news.service.uci.edu>,
Nanda `Peace Rules` Kutty <eapu290@rigel.oac.uci.edu> wrote:
>
>The flier for DOOM II that was sent to registered users said that
>a 486 pc was required. I play DOOM on a 386-40-8 with a fairly
I called GT Interactive and the lady that answered the phone read off to me
the system requirements. It said it WOULD run on a 386 but a 486 or better is
recommended.
They also told me that they were ONLY shipping the software via 3.5" disks.
NO CD ROM at this time.
If memory serves me correctly, when I called ID to get the reg version of Doom
they took my credit card number and they when the bill came it was from
GT Interactive Systems. The same group that is selling Doom II.
Anyone else remember this happening to them?
Jim Tanner
From: thomass@NeXTwork.Rose-Hulman.edu(Scott Thomas)
Subject: DOOM II
Date: 24 Aug 1994 22:26:59 GMT
Reply-To: thomass@NeXTwork.Rose-Hulman.edu
Bruce McGee writes
> In article <23937.403.uupcb@filebank.cts.com> aj.peterson@filebank.cts.com
(Aj Peterson) writes:
>
>
> >-> Three more days of work and this puppy is OUT THE DOOR!
>
> >Whaddaya mean, out the door? I thought it wasn't gonna be out til
> >October 10th?
>
> Or in two weeks.
>
> Regards,
> Bruce
If anyone here happens to be an Atari Jaguar owner, then you know all
about release dates: "Alien vs. Predator" has been promised to be released in
the proverbial two weeks since last February. As it is, the "current"
release date isn't until September 22, and won't be changed (if it's due to
be changed again) until almost that very day.
I took my time watching everyone else play DOOM before I registered
and bought it; I think I'll do the same with DOOM II. (I fancy myself a
*very* patient person.) For those in a hurry to play, I wish you well.
Scott
--
/ \ DOS!? Windows!? Macintosh!? Give me UNIX!
/ Ne \ thomass@nextwork.rose-hulman.edu
|\ XT /|
| \ / | "STOP, in the name of all that does not suck!!"
\ | / (Butthead, "Beavis and Butthead")
\ | /
From: hardball@io.com (Hardball)
Subject: DOOM II
Date: 27 Aug 1994 20:13:19 GMT
JOHN D CAPRIOTTI (JDCAPRIO@vax1.acs.jmu.edu) wrote:
: Well, Speare of Destiny is *NOT* shareware, either, but you can stil get a
: playable demo. Will there be a one or two level release of DOOM II as well?
There is no DOOM ][ demo, there will never be. I have read this
countless times in this newsgroup, yet some twits still see fit to ask
this question over and over again. If you want a demo of DOOM ][, look
at DOOM, then imagine 6 more monsters, 30+ new levels, a super-shotgun, etc.
From: lockheed@u.washington.edu (Chip Myers)
Subject: DooM II - GTI offer?
Date: 26 Aug 1994 00:07:07 GMT
cakelly@brbbs.com (Chris Kelly) writes:
>Has anyone else received a pre-release offer to purchase DooM II from
>GTI Interactive Software?
>It looks to me like a reg'lar old software house, selling vaporware, and
>trying to pretend they've got ID's blessing..
I received their blurb. Seems to be that registered users got sent the
thing, which would imply they have Id's blessing, that and the fact that
finger help@id says they are legit. :)
Knowing that DOOM II is supopsed to be out Oct. 10 I called and asked how
soon I could get it through them. The 1-800 woman said they would ship
at the end of Sept. Big deal. Only other benefit is a free DOOM II
survival guide I neither want nor need if you order through them. BFHD. :)
Happy DOOMing (PS who else found their blub writing style annoying?)
-lockheed@u.washington.edu
From: eapu290@rigel.oac.uci.edu (Nanda `Peace Rules` Kutty)
Subject: DooM II - GTI offer?
Date: 26 Aug 1994 00:35:09 GMT
You know, what would be REALLY cool would be to ignore these GT
asswipes and buy directly from the software outlets. Their
3 million dollars in marketing would go *plunk* down the toilet
and put them out of business. >8-) They're shipping at the end
of September, so it would reach your homes by the first week of
October. Geez. A whole damn week before October 11th. The box
is also usualy bent, dented and twisted by several hundred
disgruntled postal employees before it even reaches your door
step anyway. Mine was even partially opened, Hmmm It would
be kinda cool waiting in line at the sofware joints with the
other doomers for a copy of DOOM II anyway. You could like tell
everyone how you killed 10 cyberdemons with just your fists.
MicroCenter usually has a demo going on of the latest game so
you might get to see it first or even play it if the 50 or so
people in front of you get a life and go home.
So why go to GTI ? Beats me.
nanda
--
Nanda Kutty
eapu290@ea.oac.uci.edu
University of California, Irvine
**Finger for PGP public key**
From: skephart@metronet.com (Scott Kephart)
Subject: DooM II - GTI offer?
Date: Fri, 26 Aug 1994 02:55:58 GMT
In article <33jdbt$rlj@news.service.uci.edu>,
Nanda `Peace Rules` Kutty <eapu290@rigel.oac.uci.edu> wrote:
>You know, what would be REALLY cool would be to ignore these GT
>asswipes and buy directly from the software outlets. Their
>3 million dollars in marketing would go *plunk* down the toilet
>and put them out of business. >8-)
Uhhh, no it wouldn't. They're spending $3,000,000 to convince Mary and
Joe Luser, who've been sealed up in a barrel for the past year, that they
need to get this great new game called "DooM II." Where will Mary and Joe
Luser buy it? Why at their local software chain. Who gets the money? id
and GT Interactive. All this "pre-release" does is put a couple of more
bucks in their pockets, and make them look nice to all of us who
registered DooM. Standard software industry upgrade bs.
>They're shipping at the end
>of September, so it would reach your homes by the first week of
>October. Geez. A whole damn week before October 11th. The box
>is also usualy bent, dented and twisted by several hundred
>disgruntled postal employees before it even reaches your door
>step anyway. Mine was even partially opened, Hmmm It would
>be kinda cool waiting in line at the sofware joints with the
>other doomers for a copy of DOOM II anyway. You could like tell
>everyone how you killed 10 cyberdemons with just your fists.
>MicroCenter usually has a demo going on of the latest game so
>you might get to see it first or even play it if the 50 or so
>people in front of you get a life and go home.
>
I agree, although there is the advantage of having an extra week to learn
the levels so that you can humiliate your newbie pals in deathmatch...
I'll probably wait until it comes out in the store. It's usually cheaper
that way... (I am, by nature, a cheap bastard.)
>So why go to GTI ? Beats me.
>
As long as you buy the game from someone, they get the money. GTI has
been old news for about two months now.
Actually, what really annoys me is the whole "Doom: the movie" thing. I
am even less happy to hear Ivan Reitman is involved. I DO NOT want to see
Doom portrayed as a comic, whacky romp through hell. *gag* *puke* *choke*
Hey! how about "Doom: the saturday morning cartoon". Also got to make
sure I buy all the Doom action figures, including the "Hell-fire action
Cyber-Demon" one. Not that I blame id for any of this. Nope. I hope they
laugh all the way to the bank. I would.
Scott
From: jor@uclink2.berkeley.edu (Jason Steven O Rourke)
Subject: DooM II - GTI offer?
Date: 26 Aug 1994 06:43:04 GMT
Nanda `Peace Rules` Kutty <eapu290@rigel.oac.uci.edu> wrote:
>You know, what would be REALLY cool would be to ignore these GT
>asswipes and buy directly from the software outlets. Their
>3 million dollars in marketing would go *plunk* down the toilet
>and put them out of business. >8-) They're shipping at the end
What's your problem with GT? Id gets more per copy from copies sold
direct from GT than they would from a sale 3 stores down the chain.
And I doubt it would make much of a difference to them if 10% of the
registered doomers decided to go it the other way. They claim to already
have 420,000 orders to vendors (Wall Street Journal article). BTW, it
may well be more expensive at your local dealer, who not only will add
tax, but may not reduce the price off list. This game could be hard to
find initially.
Jason
From: rwebb@panix.com (Russell Webb)
Subject: DooM II - GTI offer?
Date: 26 Aug 1994 20:06:06 -0400
In article <33k2to$pe0@agate.berkeley.edu>,
Jason Steven O Rourke <jor@uclink2.berkeley.edu> wrote:
>
>And I doubt it would make much of a difference to them if 10% of the
>registered doomers decided to go it the other way. They claim to already
>have 420,000 orders to vendors (Wall Street Journal article). BTW, it
>may well be more expensive at your local dealer, who not only will add
>tax, but may not reduce the price off list.
That's quite possible. Talking with an Electronics Boutique employee
today, I found out that the store closest to me would probably be carrying
DOOM II for around $59 initially, and he agreed that pre-ordering it from
GT would be a cheaper idea. He even asked me for their 1-800 number to
get a copy himself.
If the wholesale price of DOOM II is really $39, retailers might have
a difficult time getting too close to the $45 price direct from GT.
(I'm assuming local tax from a retailer is about the same as shipping
from GT.)
--
Russell Webb
rwebb@panix.com
From: kabreuer@cip.informatik.uni-erlangen.de (Klaus Breuer)
Subject: DooM II - GTI offer?
Date: Mon, 29 Aug 1994 02:53:17 GMT
Hi everybody!
Having bought my version of DOOM in Germany (from a legal distributor
mentioned in id's .DOCs) I am, of course, no on the mailing list and, of
course, the local distributor doesn't have a clue.
So: how can I order DOOM II from the USA? Can anybody give me GT's adress?
Or Fax number? Or ID's Faxnumber?
Ciao,
Klaus
---
Klaus Breuer, Rudelsweiher Str. 6b, 91054 Erlangen, Germany
"Geez, I need a *reason* for everything?" -- Calvin
"Should I or shouldn't I? Too late, I did!" -- Hobbes
From: eapu290@rigel.oac.uci.edu (Nanda `Peace Rules` Kutty)
Subject: DooM II - GTI offer?
Date: 29 Aug 1994 17:37:22 GMT
In article <rrwardCv9Lqn.AwH@netcom.com>,
Richard Ward <rrward@netcom.com> wrote:
>What I want to know is: What does Nanda have against people who make lots of
>money? I've seen him (I'm assuming Nanda's a male) slam Disney for being
>richer than Daddy Warbucks in the past. Now he's slamming the company that
>ID arranged to have DOOM ][ released through.
The question here is can you buy DOOMII for a lower price that GTI's offer?
The answer is yes. Ive seen DOOMII orders for 44 bucks in games magazines.
(CGW I think). Secondly, would GTI make less money if everyone bought
from either a non-GTI mail order or retail ? I could be wrong, but I think
the answer is yes only because they seem very eager to sell to anyone,
reg. id or not. I have very little business experience but I dont think
they'll sell retailers DOOM II at the price they advertise for individual
users cause they buy it in mass quantity. Thus, would the price of DOOMII
HAVE to be higher that GTI's price ? It seems they would up the price for
the 'cost' of getting it early.
Im not against big money. I'm just not sure if GTI's price + shipping
(book included, I know) is going to be a better deal than when DOOMII
hits the stores. There are many stores which will discount software which
sells fast and such. More feedback would be appreciated, because Im sort
of grey in this area.
nanda
--
Nanda Kutty
eapu290@ea.oac.uci.edu
University of California, Irvine
**Finger for PGP public key**
From: grantusa@aol.com (GrantUSA)
Subject: DOOM II - Wall Street Journal
Date: 24 Aug 1994 23:11:02 -0400
> id Software will not be markeing the game. Good Times Entertainment
> will be spending 3-5 million dollars for marketing. Retail price will be
> $55 and they expect to sell one million copies.
Are there any other facts on this? I find this hard to believe. In eight
months, DOOM has sold 100-120 thousand units, at $40 each, that's
4 million gross, about 2.5 million net.
Why will doom 2 sell 10 times as many? Is that the expected figure
for its entire run, probably 1 or maybe 2 years? Simply because of
a marketing blitz? It is apparent to me that every single person who
might possibly be interested in DOOM already knows about it from
the extraordinary word-of-mouth it gets (since it is simply the best
computer game ever).
Also, doesn't everybody already know that doom 2 is only going
to be 30 new levels and 6 or so new monsters; it's the same
"engine".
From: dave.donofrio@pcohio.com (Dave Donofrio)
Subject: Doom II is Here !!
Date: Thu, 25 Aug 94 23:54:00 -0500
**** ATTENTION WORLD; DooM II is NOT here. ****
THIS JUNK MAIL IS A MARKETING STRATEGY AIMED AT FOOLING YOU.
I called these people and they said if I ordered today, I would not
receive the game until the end of September.
From their junk mail, they make it seem like if you order it today, you
could get it this week.
NOT SO! this offer only gives you a 5 to 10 day advantage if even that.
DAVE!
From: mik@netcom.com (Mike Newton)
Subject: Doom II is Here !!
Date: Fri, 26 Aug 1994 22:08:36 GMT
Dave,
Don't you think you're overreacting? Haven't you ever seen commercials for
movies saying stuff like "There never been anything like this...until now."
and what-not? This mailer is just the same as any other type of advertising,
used to get your attention...and it did. Now if you don't want to take
advantage of this opportunity, that's your fault not GT's or iD's. Id has
made it possible for GT to offer DOOM II to the registered users of DOOM at an
earlier date than retail stores. As for your suggestion...I think it's stupid
and immature. Grow up.
Mike
--
===============================================================================
| "So I open my door to my enemies |
| And I ask could we wipe the slate clean Mike Newton |
| But they tell me to please go f*** myself <mik@netcom.com> |
| You know you just can't win" |
| -Pink Floyd |
===============================================================================
From: cfornac@garnet.acns.fsu.edu (Charles Fornaciari)
Subject: Doom II now from GT?
Date: 24 Aug 1994 16:26:56 GMT
matt@cybercom.com writes:
>
> Just got an offer from GT Interacitve software for Doom II Hell on
> earth. It's a "pre-release" copy. Anybody know if this place is ligit?
Today's Wall Street Journal (8/24/94, p. B1) has a big article
about the upcoming releases of Doom II and Mortal Combat 2. According
to the Journal, iD has licensed Doom II to GT Interactive to
distribute through retail channels. GT Interactive is reported to
be a "closely held" subsidiary of Good Times Entertainment, those
people who bring you old and classic movies at cheap prices (I have
their versions of It's a Wonderrful Life & Close Encounters in my
collection). So, not only does it appear that GT is legitimate, but
that they're going to be the only game in town (no pun intended) if
you want to buy Doom II.
Here's some other interesting facts about Doom/Doom II from the Journal:
1) GT plans a $3 to $5 million advertising campaign for the launch
of Doom II. This is a huge budget for a software game, especially
one that started out as shareware.
2) Doom has over 100,000 registered users.
3) GT already has orders to ship over 420,000 copies of Doom II--
at an average wholesale price of $39 a unit!
4) GT expects to sell at least 1 million copies of Doom II.
5) Look for Doom II advertising in some non-traditional places,
including People magazine and MTV.
Have a good one all,
Charles
From: halmrast@nucleus.com (Leonard Halmrast)
Subject: Doom II on CD-ROM?
Date: Fri, 26 Aug 1994 14:53:33 GMT
Carnby (carnby@aol.com) wrote:
: I've heard that it will be CD only
Doom II will be released on both floppy and CD rom. I have both ordered
already for my store. I for one can't wait until october to play it.
From: mik@netcom.com (Mike Newton)
Subject: Doom II pre-order offer...
Date: Thu, 25 Aug 1994 00:12:25 GMT
In article <33ea0u$bql@beyond.escape.com> havoc@escape.com (havoc) writes:
>Just received offer in mail to pre order Doom II...
>
>The one-sheet says "BEFORE its available in stores!"
>
>After placing an order, I asked the saleperson how many days "BEFORE
>in stores" meant... as expected she said she hadnt any idea...
>
>Well I guess I'll be seeing my Doom II on Oct. 9th...
Actually, according to Jay Wilbur at iD, they are giving the registered users
first crack at DOOM II. What does this mean? If you order through GT, you
*will* receive it before stores do:) Now, let's hope the distribution goes a
bit better this time than last! I know I'm ordering mine very soon!
Mike
--
===============================================================================
| "So I open my door to my enemies |
| And I ask could we wipe the slate clean Mike Newton |
| But they tell me to please go f*** myself <mik@netcom.com> |
| You know you just can't win" |
| -Pink Floyd |
===============================================================================
From: work@med.uvm.edu (Steve Work)
Subject: DOOM II Pre-Release??
Date: Wed, 24 Aug 1994 22:39:04 GMT
Patrick R. Sklenar (psklenar@pnet1.pnet.com) wrote:
: hey folks, i just received an interesting mailer today. from a company
: called GT Interactive Software out of wallingford, CT. they claim to be
: taking pre-release orders for id DOOM II. the flyer and full color insert
: are professionally done, but that doesn't always mean anything. :)
: is this company legit? can i safely go ahead and send my money? or am
: i seeing a new scam. i would have expected to see others post about such
: a "deal" on here if it was for real. <sigh> but then again, i live in CT,
: so maybe i just got my flyer sooner than the rest of you???
: anyhow, the deal is, if i send in my money within 10 days, i get a free
: copy of the DOOM II Survival guide, a $12.95 value.
: opinions?
My wife showed it to me and I went right for the phone. But after trying
to squese my shipping address into 2 line, I blew-up. Somehow, DOOM made
it to my shipping address (amazing that it did, basicly zip code and my
name, everything else was mixed up so badly all I can figure is someone
at the post office at this end looked up my address and passed it
through). I refuse to rely on that regularly.
Between ID loosing my order last Dec (was it that long ago?) and now
some moronic database limitation
I figure I'll mail the order form in with a check. This time they might
not loose it. Not a hard copy.
The woman I talked to to take my order mentioned that the game will be
shipped at the end of Sept. So don't hold your breath.
regards,
Steve
: pat----
: --
: -------------------------------------------------------
: | Patrick R. Sklenar E-Mail - PSklenar@Delphi.Com |
: | Coventry, CT USA ~~~~~~ /
: -----------------------------------------------------
--
.
----------------------- Steven S Work -------------------------
171 North Willard Street, Burlington, Vermont 05401 USA
Voice: (802) 863-0066 E-Mail: work@salus.med.uvm.edu
"You are
What you do
When it counts." -The Masao
----------------------------------------------------------------
From: tpc2@po.cwru.edu (Todd P. Cooper)
Subject: DOOM II Pre-Release??
Date: 26 Aug 1994 15:57:33 GMT
In message <33ihr0$pd0@linda.teleport.com> - kdavis@teleport.com (Ken Davis)
writes:
>Also, I have seen at least 5 post on this group that concern questions on
>using the reg ver 1.2 via network, in 4 player mode. None have been
>answered publicly. I have the 1.6 shareware version running ok but 1.2
>(with 4 different registrations) just locks up. I can play any 2 stations on
>the network with this version but not 3 or 4.
Ken,
I have run the reg 1.2 very successfully with 2, 3, and 4 players,
(mostly 4 player deathmatch) many times having the players on different parts
of campus. It does occassionally lock up during a game, usually the result
of one computer being slower than the others and falling out of sync, but
most of the time we are able to run through an entire episode without any
problems. I can't really offer any help as we aren't doing anything special,
just running the game out of setup.exe, but it definately does work for us.
Later,
Todd
**************************************************
Todd P. Cooper | Case Western Reserve University
email tpc2@po.cwru.edu | Team OS/2
1993-94 Stanley Cup Champion NY Rangers!
**************************************************
From: d_caldwell@qlc.com
Subject: DOOM II Pre-Release??
Date: Sat, 27 Aug 1994 03:04:47 GMT
In article <33l3dd$94f@usenet.INS.CWRU.Edu>, tpc2@po.cwru.edu (Todd P.
Cooper) wrote:
> I have run the reg 1.2 very successfully with 2, 3, and 4 players,
> (mostly 4 player deathmatch) many times having the players on different parts
> of campus. It does occassionally lock up during a game, usually the result
> of one computer being slower than the others and falling out of sync, but
> most of the time we are able to run through an entire episode without any
> problems. I can't really offer any help as we aren't doing anything special,
> just running the game out of setup.exe, but it definately does work for us.
[clipped]
My two cents:
At work here, we set up Doom 1.2 on the net and could not go 30 seconds
with two players without it crashing. So I hooked up our machines directly
to each other so we had our own little personal "Doom Net" and it hasn't
crashed once since! We've had up to 3 people playing--Never stole enough
machines to get four up. I can only assume that either our main network
was too slow, or that Doom (or the network driver) didn't like all the
extra foriegn packets flying around.
-David
From: robert.misner@canrem.com (Robert Misner)
Subject: DOOM II Pre-Release??
Date: Fri, 26 Aug 94 23:18:00 -0400
GT is the offical distributer for DOOM II (PC-GAMER)
so it sounds like you're pretty safe to get it.
well I'll just have to wait and see if we get this offer
up in the land of Ice and Snow! :)
From: jaeschcr@winternet.com (Carl Jaeschke)
Subject: DOOM II Pre-Release??
Date: 24 Aug 1994 17:21:50 GMT
Patrick R. Sklenar (psklenar@pnet1.pnet.com) wrote:
: hey folks, i just received an interesting mailer today. from a company
: called GT Interactive Software out of wallingford, CT. they claim to be
: taking pre-release orders for id DOOM II. the flyer and full color insert
: are professionally done, but that doesn't always mean anything. :)
: is this company legit? can i safely go ahead and send my money? or am
: i seeing a new scam. i would have expected to see others post about such
: a "deal" on here if it was for real. <sigh> but then again, i live in CT,
: so maybe i just got my flyer sooner than the rest of you???
Yes, GT Interactive Software is legit. They were the ones who distributed
Castle Wolfenstein 3d (commercial version) for Id. I am not surprised
that they are the ones who are distributing DOOM ][ for Id as well. Id
is a small software maker that concerns itself with mainly software
development.
They just don't have the marketing resources (broadband
channel marketing) to properly push and distribute a commercial release.
Nor do I think they want to...at least not now. Maybe if they make a
horde of money off of DOOM ][ (by the way, DOOM (ie. 1.2) is small
potatoes compared to the revenue that DOOM ][ will generate) they
will consider growing their company into a developer/distributor
to get more gross profit out of their commericial release products.
Carl Jaeschke
jaeschcr@winternet.com
From: dave.donofrio@pcohio.com (Dave Donofrio)
Subject: DOOM II Pre-Release??
Date: Thu, 25 Aug 94 03:15:00 -0500
I received the same mail over here in Cleveland..
I called to find out what the deal was and the person said that if I
placed an order now, I would receive the game when they shipped them out
AT THE END OF SEPTEMBER. Which is only a few days before the game hits
retail.
This is not a scam, but a clever marketing strategy.
you see, they lead us to believe that we can get the game right now
before anyone else because we're special. (Being registered and all)
So they're hoping that everyone jumps on this bandwagon. And since
we're all waiting so impatiently...
If you respond to this offer, I doubt that you will recieve the game any
sooner than 5-10 days before the retail outlets.
Dave
From: Carlos@flamenco.demon.co.uk (Carlos Karels)
Subject: DOOM II Should be Add-on Disk,Id goes Commercial
Date: Thu, 25 Aug 1994 20:32:10 +0000
Reply-To: Carlos@flamenco.demon.co.uk
Hi there,
Being an avid Doomer, I've played as much of the Internet add-ons and
I'm desperate for the eagerly awaited DOOM II. Therefore I was pleasantly
surprised to see actual screenshots/interview in a UK Games Magazine of
DOOM II and I must say that I was very disappointed really ....let me
tell you why.
Know we all know to take ID's ''Bussiness Announcements'' with a pinch
of salt, but I rember Id's C.E.O. saying something like :
' DOOM II will represent as much an improvement over DOOM as DOOM
was for Wolfenstein (the Graphics Engine, etc ..) '
Well this is just NOT the case, the screenshots /interview showed that
the GameEngine is excactly the same as the orginal DOOm engine. Ok there
are a few new enemies, however should we consider a 'mini spider demon'
breathing flying skulls as a '''new monster''', or as a very easy
to implement oppponent as the data/routines where at hand anyway.
There a plenty of new levels, fine but we've allready got hundreds of
these, thanks to the thriving DOOM a.g.d. community. The features mentioned
in the many 'wanted features for DOOM II' threads, discussed a few months
ago like flame-throwers, vehicles, shattering windows, new weapons,
granades, true 3D are NOT implemented.
The bottom line is that DOOM II, if this magazine represents a true
picture of the whole thing, is nothing more then DOOM with a few
new enemies and possibly some new textures. In the days when greed
was less prevelant in GameLand these things were called data disks
or add-ons, but positioning it as a new 'gaming experience'offers
publishers the opportunity to ask the full price.
I DO appreciate ID's efforts sofar and I think they DO set an example
towards the rest of software publishers by offering free upgrades
and communicate directly with their gamers/fans/customers. But if
they raise expectations to high I'm afraid that even DIE HARD Doomers
(Like myself) might be dissappointed and then it will be really
HELL ON EARTH indeed.
I'm keen to see how you guys/ladies feel about this, and flames the like
of 'F*** Off, Everything ID says and does is superb' get happily
ignored.
DOOM on.
Carlos.
From: hardball@io.com (Hardball)
Subject: DOOM II Should be Add-on Disk,Id goes Commercial
Date: 27 Aug 1994 03:38:53 GMT
: Well this is just NOT the case, the screenshots /interview showed that
: the GameEngine is excactly the same as the orginal DOOm engine. Ok there
: are a few new enemies, however should we consider a 'mini spider demon'
: breathing flying skulls as a '''new monster''', or as a very easy
: to implement oppponent as the data/routines where at hand anyway.
Carlos... where you been, buddy? We've known that DOOM ][ would be
using the same .EXE file that DOOM uses for several months now.
From: efisher@moose.uvm.edu (Eric Fisher)
Subject: DOOM II Should be Add-on Disk,Id goes Commercial
Date: Sun, 28 Aug 1994 13:29:45 GMT
Carlos Karels (Carlos@flamenco.demon.co.uk) wrote:
: Hi there,
: Being an avid Doomer, I've played as much of the Internet add-ons and
: I'm desperate for the eagerly awaited DOOM II. Therefore I was pleasantly
: surprised to see actual screenshots/interview in a UK Games Magazine of
: DOOM II and I must say that I was very disappointed really ....let me
: tell you why.
: Know we all know to take ID's ''Bussiness Announcements'' with a pinch
: of salt, but I rember Id's C.E.O. saying something like :
: ' DOOM II will represent as much an improvement over DOOM as DOOM
: was for Wolfenstein (the Graphics Engine, etc ..) '
You are dreaming. He never said that about DOOM ][!!! He said that
about quake. It is well known that Doom ][ will just be a more
challenging doom! Get your facts straight buddy! and don't blame ID
because you misunderstood them!
Eric
----------------------------------------------------------------
Eric Fisher efisher@moose.uvm.edu
UVM Army ROTC / RANGER Challenge fisher@emba.uvm.edu
"AIRBORNE... all the way!" bhvx16d@prodigy.com
Phone: (802) 862-8082
----------------------------------------------------------------
From: sllvg@cc.usu.edu
Subject: DOOM II? -- What is it?
Date: 27 Aug 94 09:48:05 MDT
I was wondering if anyone can tell me about DOOM II? I've been away for the
summer for an Internship and haven't been able to keep up with the latest news.
So, if anyone can tell me any information on DOOM II, I would appreciate it.
Is it a new DOOM game that is coming out?
Thanks, Brad
P.S. Any replies to either this news group or sllvg@cc.usu.edu, thanks.
From: GILLS@qucdn.queensu.ca (Shriker)
Subject: Holy Shiite !! Dose pseudo-DOOM II guys are MOIDER ! :)
Date: 30 Aug 1994 05:43:16 -0400
Yoikes !! I take it by now that many DOOMers have popped the DOOM II
attributes into the DOOM I beasties. *Zoinks* but the original levels
are deadly now - it sure puts a new spin on those familiar corridors !
Here's a new challenge while we wait for the actual DOOM II. Other than
Episode 1 Levels 1 and 2, (which are fairly easy) who wants to post LMPs
of themselves completing any other of the levels ? If someone doesn't
want to open a site for such files (since INFANT2 is down), we could post
to alt.binaries.doom (I'll mail them to any interested parties that don't
have access to that group).
I guess if we had to have rules, it would be that you either have to start the
level from scratch (ie. -wart 1 4 : start with pistol) *OR* complete the level
before it and bring some weapons forward. In the latter case the LMP will
obviously include that first level. For instance (in case you're as tired and
muddled as I am), If you wanted to do Episode 1 level 5, you could either
record the LMP from -wart 1 5 (and do the level starting with the pistol),
or -wart 1 4 and record level 4 throughout (thus carrying level 4 weapons/ammo
forward) and then level 5..
I've tried doing levels 3, 4 and 5 from scratch with no great <G> success.
I'd sure be interested in seeing how others fare against those guided-rocket
launchin' critters in the regular maps. If there's anyone willing to put
their LMPs where their mouth is <G> post away ! I'll give it another shot
tonight and see what I can manage. Feel free to email me LMPs direct if you'd
like or post to the binary group with a "pointer" here.
Get crackin' !
ps. no LMPs recorded with the TURBO button off... ;)
pps. in the event of two LMPs posted of the same level: if only one of them
starts at the actual level, it is the winner. If both methods are the
same, then it's the highest monsters killed # + secrets found # .
(BTW all LMPs on UltraViolence skill. This *IS* alt.games.doom, home of
the World's best DOOMers, after all ! <G> )
-Shriker
From: grantusa@aol.com (GrantUSA)
Subject: How will Doom II be different than a really good set of wads?
Date: 28 Aug 1994 13:30:08 -0400
In article <26AUG199411265496@bestsd.sdsu.edu>, dgates@bestsd.sdsu.edu
(Dave Gates) writes:
>Anyone know?
1. 30 or so levels.
2. 6 or so new monsters, *with* awesome graphics
3. ___ new wall pictures. Gore galore, hopefully. Also, we'll
see how good the earth environment is.
* * * * * * * * * * * * * *
U.S. Grant
From: aviator@netcom.com (Jason Sikorski)
Subject: Doom ][ Review
Date: Wed, 31 Aug 1994 01:58:34 GMT
Doom ][ Review:
Let me start by saying that if you don't have anything more that a 486/33
w/ 4 megs of ram, you're not going to enjoy Doom ][. Doom ][ would run
like Doom 1 if you have high end 486 w/ LOTS of RAM, but if you only have
a 33, good luck. In the final level it gets down to 1 frame every second
or so, and is virtually unplayable, even w/ detail set real low.
Now, if you have a computer that can HANDLE Doom ][, you are gonna have
some fun. This game is basically the Doom engine with a few new enemies,
and a super shotgun. The new enemies fit in real well with the new
textures and sounds.
Among the new features:
o Doors open faster
o Supershotgun that takes 2 shotgun shells to fire
o New textures that look extremely professional
o 4 new enemies that *I* can think of. (I spent 15 minutes with it)
o No more episodes (Uses 30 new 'maps')
Thats all I can think of right now.. I am sure there will be a FAQ out
with 6000 more features added to that list, but those are just the main
ones. Anyways, have fun.
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--pgev
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